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I no longer need to optimize my factories, because I have an excess of all resources. My 150+ population vault has more than 25 people with no job at all, just wandering the floors. Fallout Shelter gets easier the bigger your vault is - not harder. Unfortunately, the bigger your vault grows, the more this thoughtful balancing act fades away. The cheesy lines couples say to one another before obediently heading off-camera to make a baby are a particular highlight. It kept me on my toes and kept me coming back, and so did the constant obscure references to Fallout Lore and amusing (albeit sparse) writing. Every time it feels like you might be getting ahead, a random raider attack, fire, or radroach invasion has the potential to knock your perfectly planned equilibrium out of whack. Do you want your shelter to have clean drinking water, or enough food to eat? Can you scrimp and save for another housing room? The catch is that for the first few days you never feel like you have enough people or enough resources to man every station you need manned, and that shortage creates the interesting decisions of Fallout Shelter. It’s satisfying to get everyone working in the perfect job and see your vault begin humming along. In fact, you can't.Ĭitizens, who are drawn in the signature Fallout Vault Boy art style, are assigned to work in specific factories via simple drag controls, and they earn resources more rapidly if you correctly match a citizen’s stats to the factory in which they work. Things build instantly, but you do have to wait to earn enough Caps to pay for construction - and Fallout Shelter commendably doesn't try to make us to pay to speed things up. The core gameplay loop is easy to understand - as new citizens are born or recruited into your vault, you must dig into a mountain to construct Living Quarters for them to sleep, as well as Water Treatment Plants and Cafeterias to produce their food and water, and Power Plants to keep all these factories operating.
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I'm not sure how often I'll go back and play Fallout Shelter: The Board Game, but I know that, when I do, a fast-paced and enjoyable time awaits me, and Fallout fans shouldn't overlook it in the least.What could possibly go wrong when putting us in charge of a vault? In Fallout Shelter’s earliest (and most fun) moments, it turns out the answer is pretty much everything. Sure, you bought the rooms, but there are no other elements that push that premise forward, and since anyone can still use rooms on your floor (albeit with a small resource fee to you), the strategy of which room you pick feels a bit more inconsequential.ĭespite those issues with the game, I had a great time building my Vault and battling it out for resources and happiness against other players, and it helps that the game is so immensely teachable and easy to learn. You purchase rooms to stick on your floor and once you add the sixth room, the game comes to an end, but you really don't feel as if it's yours in any way. Now, while the game does pack an unexpected amount of strategy into its small box, it does feel like it could've used just a bit more depth in its Vault designing elements. Another welcome element is the relatively small table footprint, as even with four players the game makes effective use of your table's space. That means the first player has first dibs on what they need most, which can definitely give them a huge advantage if they have it for a long time, so you'll want to make use of the room that gains you the first player token next turn, which doesn't cost any resources.įans of Fallout will love the game's visual aesthetic though, as the game comes in a lunchbox style tin and features tiny but adorable Vault Boy miniatures, each featuring a different design in four different colors. Each player places one of their dwellers in clockwise order, followed by as many turns as it takes to place all players' available dwellers.
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The Board Game version of Fallout Shelter puts more of an emphasis on resource management, and because of that, the first player token in this game is far more important than in others. You do that by strategically placing your Dwellers in different rooms on the main Vault level, as well as the other levels once they start being built, and these rooms will either net you power, food, water, items, healing, exchanges, or training. Fallout Shelter: The Board Game is pretty straightforward in its premise and goal, as up to four players will attempt to build out their six-room floor of the shelter, all the while building up enough happiness from their Dwellers to win the game.